![]() |
Use of Gaming and Virtual World technology in Architecture, Engineering and Construction |
||
User: _anon_980569 |
|||
Use of Gaming and Virtual World technology in Architecture, Engineering and ConstructionGUEST EDITOR(S): Dr Raju Pathmeswaran, University of Salford, UK SUMMARY: The rapid development of World Wide Web and the dominance of networked computers for information transfer and communication have enabled the rise of online computer games and recently the virtual worlds (e.g. Second Life). Gaming technology is getting matured with more user-friendly interfaces and various hardware platforms including handhelds devices that enabled the gaming applications to broaden its scope in various sectors including architecture, engineering and construction. Virtual worlds, which are similar to the computer games with which they share technology, take their participants called residents to new places beyond the physical and geographic limitations of the real world. As a result, residents become engines of creation themselves, working as the producers of content in the world, designing and reshaping the space around their own ideas and interests. Gaming and virtual world technologies offer significant benefits in the Architecture, Engineering and Construction disciplines from 3D walkthroughs, interactive visualisation, through virtual collaboration, design and planning to education, training and simulation. The research papers are invited from the authors on the topics focused on the innovative use of gaming and virtual world technology in Architecture, Engineering and Construction (AEC). ScopeThe following set of topics, although not exhaustive, provides some indication of the range of topics that the special issue seeks papers in:
Important Dates
Submission RequirementEach paper will be sent for rigorous peer assessment by relevant academics and researchers. The paper formatting instructions and layout can be found on the ITCon website at http://www.itcon.org/. Due to the online delivery of ITCon articles, any corresponding multimedia appendix files (in video or other interactive formats) can also be submitted along with your paper. These multimedia files will be placed together with the papers when they are published on the ITCon website. This can be particularly valuable to this special issue on gaming and virtual world technology in order to communicate your research more interactively. Authors are requested to submit papers in MS Word or PDF by email to Dr Raju Pathmeswaran, p.raju@salford.ac.uk.
|
|||
Journal is partially sponsored by ![]() Slovenian Research Agency ![]() >Editor-in-chief: Bo-Christer Björk ISSN 1874-4753 |
|||