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Spatial cinematic mediation in real-time... [paper 2006/25]
 
   
       
 

ITcon Vol. 11, Special Issue Architectural informatics , pg. 343-360, http://www.itcon.org/2006/25

Spatial cinematic mediation in real-time architectural walkthroughs

SUBMITTED: July 2005
REVISED: November 2005
PUBLISHED: May 2006
EDITOR: Kamara J M

Carlos Calderón
School of Architecture, Planning and Landscape, University of Newcastle, UK
email: carlos.calderon@newcastle.ac.uk

Nicholas Worley
Faulkner Browns Architects, Newcastle, UK
email: n.worley@faulknerbrowns.co.uk

Karl Nyman
Northfield, New Hampshire, USA
email:chipartist@metrocast.net

SUMMARY: This paper presents a methodological framework for the utilisation of our cinematic camera control engine in the exploration and representation of architectural designs. In this paper, we report on a fully developed modification (mod) of a real-time engine (Unreal TM): a cinematic control camera engine designed to enhance a real-time navigatable experience architectural contexts. Basically, the mod enables the use of cinematographic techniques (Tracking, Cutaway, Exposure, etc) to explore architectural designs in a 3D real-time development and testing environment (the Unreal Engine). The purpose of our investigation is to use this "spatial cinematic mediation" to improve the presentation of architectural designs by facilitating a reading of architecture in a design sense. Additionally, the mod might be use by the designer to notice design issues which otherwise might not be noticeable. Currently, there is neither software nor a structured approach which facilitates this in architectural visualisations.

KEYWORDS: virtual environments, navigation, camera engine, cinematography, experiential design.

FULL TEXT: file.pdf (2,359,596 bytes)

CITATION:

Calderón C, Worley N and Nyman K (2006) Spatial cinematic mediation in real-time architectural walkthroughs , ITcon Vol. 11, Special Issue Architectural informatics , pg. 343-360, http://www.itcon.org/2006/25

 

 
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