ITcon Vol. 30, pg. 1595-1615, http://www.itcon.org/2025/65

Impact of 360 VR storytelling on high school students’ understanding and decision-making towards a construction program

DOI:10.36680/j.itcon.2025.065
submitted:February 2025
revised:September 2025
published:September 2025
editor(s):Purushothaman M B, GhaffarianHoseini A, Ghaffarianhoseini A, Rahimian F
authors:Jingyuan Shen, PhD student (corresponding author)
School of Building Construction, Georgia Institute of Technology
ORCID: https://orcid.org/0000-0003-1942-4447
jingyuan.shen@gatech.edu

Jing Wen, Assistant Professor
School of Building Construction, Georgia Institute of Technology
ORCID: https://orcid.org/0000-0002-9111-9378
jing.wen@design.gatech.edu
summary:Many roles within the construction industry, including construction management (CM) careers, are facing significant workforce shortages due to an aging workforce and a decline in the number of young professionals entering the field. An essential strategy to address this challenge is to engage younger generations, particularly high school students, and recruit them into CM career paths. However, many students have limited awareness and interest in the construction industry- often restricted to those with personal connections in the industry - highlighting the ineffectiveness of current recruitment and outreach methods. This study aims to supplement traditional recruitment strategies with a more targeted and effective approach that not only raises awareness of CM career paths but also encourages deeper learning and sustained interest among high school students. Specifically, this pilot and exploratory study explores the use of 360-degree virtual reality (VR) storytelling as an informal learning tool to enhance high school students’ understanding of a CM educational program, influence their decision-making regarding enrollment, and foster greater knowledge acquisition and engagement throughout their experience. The 360 VR storytelling experience was developed as an interactive video and shared on social media to attract high school students to a CM-oriented summer program. The video was uploaded two months prior to the start of the program. To assess the effectiveness of the storytelling experience, a mixed-method approach was employed, combining quantitative website metrics analysis with qualitative insights from semi-structured interviews with thirteen high school students. The preliminary findings revealed that the 360 VR storytelling video effectively captured the student’s attention, maintained engagement, and drove enrollment decisions by offering an immersive preview of diverse learning scenarios. By examining the extent to which 360 VR storytelling experiences can inform students, guide their choices toward CM-focused academic pursuits, and improve their overall learning experience, this study provides insights into adopting innovative, technology-driven tools that not only attract and engage the younger generations, but also cultivate a well-informed, interested, and prepared future workforce for CM careers and the broader construction industry.
keywords:Construction education, Workforce development, VR storytelling video, Informal learning
full text: (PDF file, 0.643 MB)
citation:Shen J, Wen J (2025). Impact of 360 VR storytelling on high school students’ understanding and decision-making towards a construction program, ITcon Vol. 30, Special issue Smart and Sustainable Built Environment (SASBE 2024), pg. 1595-1615, https://doi.org/10.36680/j.itcon.2025.065
statistics: